Staff

Meet the Crew

The people keeping the generators humming and the outpost online.

DeadTetris
Owner & Developer
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Old-school admin with thousands of hours spent running communities – Rust legacy, Garry’s Mod, Ark, Minecraft and whatever else would let us spin up a box between 2010 and 2019. Learned the hard way what makes a server feel alive and what just turns it into another wipe-and-forget shard.

On Polar Reach most of the backend headaches land here: dedicated hardware, performance tuning, plugins, configs, security and trying to keep things fair even when Rust is being Rust. If something silently breaks at 03:00, he’s usually the one digging through logs with cold coffee.

Outside the game he’s a full-time adult with work, studies and real-life responsibilities – but whenever there’s a gap, it goes back into the outpost. If the server feels stable, honest and you barely notice the admin work, that’s exactly how it’s meant to be.

Mr Microsoft
Community Manager
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Co-pilot of the project and long-time community runner. Same roots in the legacy days, same thousands of hours spent in admin tools and Discord tickets instead of sleeping. Knows exactly how quickly a good wipe can be ruined by bad moderation.

Handles most of the player-facing side of Polar Reach: feedback, reports, talking people down after scuffed raids, and calling out anything that starts to feel too pay-to-win or off-theme. If it affects how the server feels to play, he probably has an opinion on it.

The goal is simple: a server you actually want to log into after work or school – adults, chill atmosphere, still competitive but not a screaming match. If you’ve ever had a fair conversation about a ban, a raid dispute or a base location, there’s a good chance you were talking to him.